Dynamic driving and routing games for autonomous vehicles on networks: A mean field game approach
Kuang Huang, Xu Chen, Xuan Di, Qiang Du

TL;DR
This paper introduces a mean field game approach to optimize autonomous vehicles' velocity and route choices on networks, addressing limitations of traditional dynamic traffic assignment models by explicitly modeling velocity control.
Contribution
It develops a novel game-theoretic model for AV decision-making, incorporating velocity control and route choice within a mean field game framework, with an efficient solution algorithm.
Findings
Lower travel costs achieved with the proposed model on test networks
Braess paradox can still occur under certain conditions
Efficient algorithm successfully solves the complex game structure
Abstract
This paper aims to answer the research question as to optimal design of decision-making processes for autonomous vehicles (AVs), including dynamical selection of driving velocity and route choices on a transportation network. Dynamic traffic assignment (DTA) has been widely used to model travelers's route choice or/and departure-time choice and predict dynamic traffic flow evolution in the short term. However, the existing DTA models do not explicitly describe one's selection of driving velocity on a road link. Driving velocity choice may not be crucial for modeling the movement of human drivers but it is a must-have control to maneuver AVs. In this paper, we aim to develop a game-theoretic model to solve for AVs's optimal driving strategies of velocity control in the interior of a road link and route choice at a junction node. To this end, we will first reinterpret the DTA problem as…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
