DeepGamble: Towards unlocking real-time player intelligence using multi-layer instance segmentation and attribute detection
Danish Syed, Naman Gandhi, Arushi Arora, Nilesh Kadam

TL;DR
This paper presents DeepGamble, a real-time video recognition system using extended Mask R-CNN for detecting cards and bets in blackjack, enabling detailed player profiling and fraud detection.
Contribution
The paper introduces a novel multi-view, multi-stage instance segmentation and attribute detection system for real-time casino game analysis, improving player behavior understanding.
Findings
Achieved 95% accuracy in bet detection and 97% in card detection.
Demonstrated system scalability across varied gaming scenarios.
Enabled analysis of player skill versus luck and detection of card counting.
Abstract
Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times more revenue than a skilled player. This paper describes a video recognition system that is based on an extension of the Mask R-CNN model. Our system digitizes the game of blackjack by detecting cards and player bets in real-time and processes decisions they took in order to create accurate player personas. Our proposed supervised learning approach consists of a specialized three-stage pipeline that takes images from two viewpoints of the casino table and does instance segmentation to generate masks on proposed regions of interest. These predicted masks along with derivative features are used to classify image attributes that are passed onto the next…
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Taxonomy
MethodsRegion Proposal Network · RoIAlign · Softmax · Convolution · Mask R-CNN
