Continuous Curve Textures
Peihan Tu, Li-Yi Wei, Koji Yatani, Takeo Igarashi, Matthias Zwicker

TL;DR
This paper introduces a novel example-based method for synthesizing continuous curve textures that considers both geometry and topology, enabling automatic and interactive creation of complex patterns.
Contribution
It extends prior sample-based synthesis techniques to continuous structures, incorporating hierarchical synthesis and an interactive interface for improved quality and user control.
Findings
Effective synthesis of diverse continuous curve patterns
Hierarchical approach enhances output quality
User interface facilitates interactive editing
Abstract
Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise and manual labor. Computational methods can automate parts of the manual creation process, but are mainly tailored for discrete pixels or elements instead of more general continuous structures. We propose an example-based method to synthesize continuous curve patterns from exemplars. Our main idea is to extend prior sample-based discrete element synthesis methods to consider not only sample positions (geometry) but also their connections (topology). Since continuous structures can exhibit higher complexity than discrete elements, we also propose robust, hierarchical synthesis to enhance output quality. Our algorithm can generate a variety of…
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