Selfish Creation of Social Networks
Davide Bil\`o, Tobias Friedrich, Pascal Lenzner, Stefanie Lowski, Anna, Melnichenko

TL;DR
This paper introduces a game-theoretic model for social network formation based on bilateral consent and distance-dependent costs, capturing key properties of real-world social networks such as high clustering and power-law degree distributions.
Contribution
It proposes a novel network creation model inspired by social recommendation processes, analyzes its equilibrium properties, and demonstrates its ability to replicate real-world social network features.
Findings
Equilibrium networks exhibit high clustering and small diameters.
Degree distributions follow a power-law pattern.
The model's networks closely resemble real-world social networks in experiments.
Abstract
Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to nodes in a network strategically decide which links to form to optimize their centrality. Many versions have been introduced and analyzed, but none of them fits to modeling the evolution of social networks. In real-world social networks, connections are often established by recommendations from common acquaintances or by a chain of such recommendations. Thus establishing and maintaining a contact with a friend of a friend is easier than connecting to complete strangers. This explains the high clustering, i.e., the abundance of triangles, in real-world social networks. We propose and analyze a network creation model inspired by real-world social…
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Taxonomy
TopicsGame Theory and Applications · Experimental Behavioral Economics Studies · Evolutionary Game Theory and Cooperation
