Imitating Interactive Intelligence
Josh Abramson, Arun Ahuja, Iain Barr, Arthur Brussee, Federico, Carnevale, Mary Cassin, Rachita Chhaparia, Stephen Clark, Bogdan Damoc,, Andrew Dudzik, Petko Georgiev, Aurelia Guy, Tim Harley, Felix Hill, Alden, Hung, Zachary Kenton, Jessica Landon, Timothy Lillicrap

TL;DR
This paper explores designing interactive virtual agents that can understand and communicate with humans by imitating human behavior, using inverse reinforcement learning and comprehensive evaluation methods.
Contribution
It introduces a framework for training interactive agents through imitation and inverse reinforcement learning, with new evaluation techniques involving human judgments and behavioral tests.
Findings
Imitation and auxiliary losses improve agent behavior.
Agents generalize beyond training data.
Evaluation models align well with human judgments.
Abstract
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. This setting nevertheless integrates a number of the central challenges of artificial intelligence (AI) research: complex visual perception and goal-directed physical control, grounded language comprehension and production, and multi-agent social interaction. To build agents that can robustly interact with humans, we would ideally train them while they interact with humans. However, this is presently impractical. Therefore, we approximate the role of the human with another learned agent, and use ideas from inverse reinforcement learning to reduce the…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Reinforcement Learning in Robotics · Domain Adaptation and Few-Shot Learning
