Semantic and Geometric Modeling with Neural Message Passing in 3D Scene Graphs for Hierarchical Mechanical Search
Andrey Kurenkov, Roberto Mart\'in-Mart\'in, Jeff Ichnowski, Ken, Goldberg, Silvio Savarese

TL;DR
This paper introduces Hierarchical Mechanical Search (HMS), a neural message passing approach on 3D scene graphs that effectively combines semantic and geometric cues for object search in indoor environments.
Contribution
The paper presents a novel neural network architecture for reasoning over 3D scene graphs to improve object search efficiency in indoor scenes.
Findings
HMS outperforms baseline methods in object search tasks.
HMS achieves results close to the oracle policy in median actions.
The approach effectively integrates semantic and geometric information.
Abstract
Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same type of container will have a different probability of having the target depending on the room it is in. We also combine geometric and semantic information to infer what container is best to search, or what other objects are best to move, if the target object is hidden from view. We propose to use a 3D scene graph representation to capture the hierarchical, semantic, and geometric aspects of this problem. To exploit this representation in a search process, we introduce Hierarchical Mechanical Search (HMS), a method that guides an agent's actions towards finding a target object specified with a natural language description. HMS is based on a novel…
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