AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors
Anton Smerdov, Evgeny Burnaev, Andrey Somov, Anton Stepanov

TL;DR
This paper presents an AI-based system that predicts eSports player performance using sensor data, enhancing training and analytics for both professional and amateur players.
Contribution
It introduces a novel AI approach utilizing heterogeneous sensor data and attention mechanisms to predict player performance in real-time.
Findings
Achieved ROC AUC score of 0.73 in performance prediction.
Demonstrated that attention mechanisms improve model generalization.
Predicted individual player performance without using their training data.
Abstract
The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game performance using exclusively the data from sensors. For this reason, we collected the physiological, environmental, and the game chair data from Pro and amateur players. The player performance is assessed from the game logs in a multiplayer game for each moment of time using a recurrent neural network. We have investigated that attention mechanism improves the generalization of the network and provides the straightforward feature importance as well. The best model achieves ROC AUC score 0.73. The prediction of the performance of particular player is realized although his data are not utilized in the training set. The proposed solution has a number of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsData Visualization and Analytics · Artificial Intelligence in Games · Digital Games and Media
