TL;DR
This study introduces sensor data analysis combined with machine learning models to predict player outcomes in League of Legends, aiming to detect burnout or fatigue and improve performance analytics beyond in-game data limitations.
Contribution
The paper presents a novel approach using physiological sensor data and machine learning to predict game outcomes and detect player burnout, addressing the limitations of in-game data-based models.
Findings
Transformer model achieves ROC AUC 0.706 for 10-second forecast
Model predicts player loss in 88.3% of cases with 73.5% accuracy
Physiological features influence win/lose predictions
Abstract
Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and trends are frequently changed by new patches limiting the lifespan of the models trained exclusively on the in-game logs. In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter. The sensor data were collected from 10 participants in 22 matches in League of Legends video game. We have trained machine learning models including Transformer and Gated Recurrent Unit to predict whether the player wins the encounter taking place after some fixed time in the future. For 10 seconds forecasting horizon Transformer neural network architecture achieves ROC AUC score 0.706. This model is…
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Code & Models
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Taxonomy
MethodsLinear Layer · Absolute Position Encodings · Position-Wise Feed-Forward Layer · Byte Pair Encoding · Label Smoothing · Layer Normalization · Residual Connection · Adam · Dense Connections · Softmax
