We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space
Petros Ioannidis, Lina Eklund, Anders Sundnes L{\o}vlie

TL;DR
This paper presents a detailed lifecycle study of a substitutional reality installation in a museum, highlighting design challenges, visitor interactions, and the potential for continuous redesign through user input to enhance participatory experiences.
Contribution
It introduces the concept of 'design-after-design' for participatory, user-driven redesign in museum installations, based on ethnographic insights from We Dare You.
Findings
Visitors engaged playfully, making the experience social and performative.
Technical and hygiene challenges impacted installation success.
User input can guide ongoing redesign to better meet stakeholder and visitor needs.
Abstract
In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a center for architecture, and invites visitors to explore its facade while playing with vertigo, in a visual Virtual Reality (VR) environment that replicates the surrounding physical space of the installation. Drawing on an ethnographic approach, including observations and interviews, we researched the exhibit from its opening, through the initial months plagued by technical problems, its subsequent success as a social and playful installation, on to its closure, due to COVID-19, and its subsequent reopening. Our findings explore the challenges caused by both the hybrid nature of the installation, as well as the visitor' playful use of the installation which made the experience social and performative - but also…
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