Distributed User Association in B5G Networks Using Early Acceptance Matching Games
Alireza Alizadeh, Mai Vu

TL;DR
This paper introduces a novel distributed matching game called early acceptance (EA) for user association in 5G networks, which improves throughput and speed over traditional methods by allowing users to be accepted immediately upon preference match.
Contribution
The paper proposes the EA matching game, a new distributed approach for user association that outperforms the traditional deferred acceptance method in throughput and speed.
Findings
EA matching achieves higher network throughput than DA.
EA provides faster user association process.
EA approaches centralized utility with lower complexity.
Abstract
We study distributed user association in 5G and beyond millimeter-wave enabled heterogeneous networks using matching theory. We propose a novel and efficient distributed matching game, called early acceptance (EA), which allows users to apply for association with their ranked-preference base station in a distributed fashion and get accepted as soon as they are in the base station's preference list with available quota. Several variants of the EA matching game with preference list updating and reapplying are compared with the original and stability-optimal deferred acceptance (DA) matching game, which implements a waiting list at each base station and delays user association until the game finishes. We show that matching stability needs not lead to optimal performance in other metrics such as throughput. Analysis and simulations show that compared to DA, the proposed EA matching games…
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Taxonomy
TopicsAdvanced MIMO Systems Optimization · Cooperative Communication and Network Coding · Wireless Networks and Protocols
