A Serious Game Approach for the Electro-Mobility Sector
Bartolomeo Silvestri, Alessandro Rinaldi, Antonella Berardi, Michele, Roccotelli, Simone Acquaviva, Maria Pia Fanti

TL;DR
This paper introduces a serious game designed to promote electric mobility by raising environmental awareness and encouraging city exploration through engaging gameplay and educational content.
Contribution
It presents a novel serious game approach tailored for the electro-mobility sector to enhance learning and promote electric vehicle usage.
Findings
The game effectively raises awareness about environmental issues.
It encourages exploration of city landmarks and promotes electric vehicle adoption.
Users find the game engaging and educational.
Abstract
Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use of electric light vehicles. The design of the SG is based on the typical elements of the classic "game" with a real gameplay with different purposes. In this work, the proposed SG aims to raise awareness on environmental issues caused by mobility and actively involve users, on improving livability in the city and on real savings using alternative means to traditional vehicles. The objective of the designed tool is to propose elements of fun and entertainment for tourists or users of electric vehicles in the cities, while giving useful information about the benefits of using such vehicles, discovering touristic and interesting places in the city to…
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