ASIAVR: Asian Studies Virtual Reality Game a Learning Tool
Kenn Migan Vincent C. Gumonan, and Aleta C. Fabregas

TL;DR
This paper presents the development and evaluation of ASIAVR, a virtual reality game designed as an immersive, interactive learning tool for Asian Studies, demonstrating positive user acceptance and potential for educational use.
Contribution
It introduces a VR-based learning application for Asian Studies, developed using Rapid Application Development, with positive evaluation results and suggestions for future enhancements.
Findings
Overall system rated as very good (3.56)
Users find the VR tool immersive and engaging
Application effectively supports self-paced learning
Abstract
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content,…
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Taxonomy
TopicsHuman Motion and Animation
