The scattering order problem in Monte Carlo radiative transfer
A. Krieger, S. Wolf

TL;DR
This paper identifies key problems in Monte Carlo radiative transfer simulations at high optical depths and proposes an extended peel-off method that significantly improves accuracy and efficiency, especially in complex astrophysical modeling.
Contribution
The paper introduces an extended peel-off method utilizing precalculated sphere spectra, enhancing Monte Carlo radiative transfer simulations over existing techniques.
Findings
Significantly lower error at high optical depths
Over 95% reduction in computation time
Improved accuracy with the extended peel-off method
Abstract
Radiative transfer simulation is an important tool that allows us to generate synthetic images of various astrophysical objects. In the case of complex three-dimensional geometries, a Monte Carlo-based method that simulates photon packages as they move through and interact with their environment is often used. Previous studies have shown, in the regime of high optical depths, that the required number of simulated photon packages strongly rises and estimated fluxes may be severely underestimated. In this paper we identify two problems that arise for Monte Carlo radiative transfer simulations that hinder a proper determination of flux: first, a mismatch between the probability and weight of the path of a photon package and second, the necessity of simulating a wide range of high scattering orders. Furthermore, we argue that the peel-off method partly solves these problems, and we…
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