DeepCloth: Neural Garment Representation for Shape and Style Editing
Zhaoqi Su, Tao Yu, Yangang Wang, Yebin Liu

TL;DR
DeepCloth is a comprehensive neural framework that enables flexible garment representation, editing, and animation, effectively handling various shapes and topologies for realistic digital garment modeling.
Contribution
It introduces a topology-aware UV-position map, a continuous feature space for shape editing, and a unified animation method integrating body movements, advancing 3D garment digitization.
Findings
Achieves state-of-the-art garment representation performance.
Enables smooth shape and topology transitions.
Provides plausible garment animation under editing operations.
Abstract
Garment representation, editing and animation are challenging topics in the area of computer vision and graphics. It remains difficult for existing garment representations to achieve smooth and plausible transitions between different shapes and topologies. In this work, we introduce, DeepCloth, a unified framework for garment representation, reconstruction, animation and editing. Our unified framework contains 3 components: First, we represent the garment geometry with a "topology-aware UV-position map", which allows for the unified description of various garments with different shapes and topologies by introducing an additional topology-aware UV-mask for the UV-position map. Second, to further enable garment reconstruction and editing, we contribute a method to embed the UV-based representations into a continuous feature space, which enables garment shape reconstruction and editing by…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
