Learning geometry-image representation for 3D point cloud generation
Lei Wang, Yuchun Huang, Pengjie Tao, Yaolin Hou, Yuxuan Liu

TL;DR
This paper introduces a geometry image based generator (GIG) that converts 3D point cloud generation into a 2D image generation task, enabling efficient and high-resolution 3D object synthesis.
Contribution
The novel GIG method transforms 3D point cloud generation into 2D image generation, improving efficiency and resolution over voxel-based approaches.
Findings
Effective generation of plausible 3D objects
Supports shape editing through learned latent space
Demonstrates promising results on various datasets
Abstract
We study the problem of generating point clouds of 3D objects. Instead of discretizing the object into 3D voxels with huge computational cost and resolution limitations, we propose a novel geometry image based generator (GIG) to convert the 3D point cloud generation problem to a 2D geometry image generation problem. Since the geometry image is a completely regular 2D array that contains the surface points of the 3D object, it leverages both the regularity of the 2D array and the geodesic neighborhood of the 3D surface. Thus, one significant benefit of our GIG is that it allows us to directly generate the 3D point clouds using efficient 2D image generation networks. Experiments on both rigid and non-rigid 3D object datasets have demonstrated the promising performance of our method to not only create plausible and novel 3D objects, but also learn a probabilistic latent space that well…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
