TL;DR
This paper introduces a fast, quadratic programming-based scene compression method for visual localization that improves speed and tuning over traditional $K$-cover algorithms, maintaining accuracy.
Contribution
A novel scene compression approach using a constrained quadratic program and a sequential minimal optimization variant, enabling faster and more tunable scene representation.
Findings
Compresses scene representations quickly with accurate pose estimation.
Outperforms traditional $K$-cover methods in speed and ease of tuning.
Effective on publicly available datasets.
Abstract
Estimating the pose of a camera with respect to a 3D reconstruction or scene representation is a crucial step for many mixed reality and robotics applications. Given the vast amount of available data nowadays, many applications constrain storage and/or bandwidth to work efficiently. To satisfy these constraints, many applications compress a scene representation by reducing its number of 3D points. While state-of-the-art methods use -cover-based algorithms to compress a scene, they are slow and hard to tune. To enhance speed and facilitate parameter tuning, this work introduces a novel approach that compresses a scene representation by means of a constrained quadratic program (QP). Because this QP resembles a one-class support vector machine, we derive a variant of the sequential minimal optimization to solve it. Our approach uses the points corresponding to the support vectors as the…
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