TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game
Lei Han, Jiechao Xiong, Peng Sun, Xinghai Sun, Meng Fang, Qingwei Guo,, Qiaobo Chen, Tengfei Shi, Hongsheng Yu, Xipeng Wu, Zhengyou Zhang

TL;DR
This paper introduces TStarBot-X, an open-source AI agent for StarCraft II that achieves competitive performance with less computation by employing innovative league training, multi-agent roles, and other techniques, advancing AI research in complex strategy games.
Contribution
The paper presents a new AI agent, TStarBot-X, with novel training methods and architectures, demonstrating competitive performance with reduced computational resources compared to prior models like AlphaStar.
Findings
TStarBot-X achieves competitive performance with less computation.
Innovative league training and multi-agent role techniques are effective.
Open-sourced code and models facilitate future research and development.
Abstract
StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's DeepMind announced AlphaStar, a grandmaster level AI in StarCraft II that can play with humans using comparable action space and operations. In this paper, we introduce a new AI agent, named TStarBot-X, that is trained under orders of less computations and can play competitively with expert human players. TStarBot-X takes advantage of important techniques introduced in AlphaStar, and also benefits from substantial innovations including new league training methods, novel multi-agent roles, rule-guided policy search, stabilized policy improvement, lightweight neural network architecture, and importance sampling in imitation learning, etc. We show that…
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Code & Models
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Digital Games and Media
MethodsLinear Layer · Absolute Position Encodings · Position-Wise Feed-Forward Layer · 1x1 Convolution · [LivE@PeRson]How do I talk to a real person at Expedia? · Max Pooling · Bottleneck Residual Block · Attention Is All You Need · Softmax · Tanh Activation
