TL;DR
The paper introduces MVTN, a learnable module that dynamically optimizes camera viewpoints for multi-view 3D shape recognition, significantly improving accuracy and robustness without extra supervision.
Contribution
MVTN is the first to learn optimal view-points end-to-end for multi-view 3D shape recognition, enhancing performance and robustness.
Findings
Achieves state-of-the-art results on ModelNet40, ShapeNet Core55, and ScanObjectNN datasets.
Improves 3D shape classification and retrieval accuracy by up to 6%.
Provides robustness against rotation and occlusion in 3D recognition tasks.
Abstract
Multi-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D…
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