TL;DR
This paper introduces a graph convolutional adversarial network that generates realistic dance motions from music, outperforming existing methods in realism and style preservation through a novel, easier-to-train approach.
Contribution
The paper presents a novel graph convolutional network-based method for dance motion generation conditioned on music, improving realism and training simplicity.
Findings
Outperforms state-of-the-art dance generation methods
Generates more realistic and style-preserving dance motions
Achieves comparable visual quality to real motion data
Abstract
Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of the more complex motions humans often perform effortlessly. Each dance movement is unique, yet such movements maintain the core characteristics of the dance style. Most approaches addressing this problem with classical convolutional and recursive neural models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold structure.In this paper, we design a novel method based on graph convolutional networks to tackle the problem of automatic dance generation from audio information. Our method uses an adversarial learning scheme conditioned on the input music audios to create natural motions preserving the key movements…
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Taxonomy
MethodsGraph Convolutional Networks · Graph Convolutional Network
