Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang,, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei, Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang

TL;DR
This paper introduces JueWu-SL, a supervised learning AI that achieves human-level performance in MOBA games by integrating macro and micro strategies into neural networks, demonstrated on Honor of Kings.
Contribution
It presents the first supervised learning approach that combines macro and micro gameplay strategies end-to-end for MOBA games.
Findings
AI performs at High King level in Honor of Kings
Supervised learning effectively captures complex MOBA gameplay
End-to-end neural network integration is successful
Abstract
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.
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