An Optimal Triangle Projector with Prescribed Area and Orientation, Application to Position-Based Dynamics
Carlos Arango Duque, Adrien Bartoli

TL;DR
This paper introduces a closed-form, robust solution for the optimal triangle projection with prescribed area and orientation, improving mesh editing stability and efficiency in Position-Based Dynamics.
Contribution
It presents a novel direct solution method for the nonconvex optimal triangle projection problem, addressing degeneracies and enhancing mesh editing algorithms.
Findings
Speeds up convergence in mesh editing.
Stabilizes results against degenerate inputs.
Provides a robust algebraic implementation.
Abstract
The vast majority of mesh-based modelling applications iteratively transform the mesh vertices under prescribed geometric conditions. This occurs in particular in methods cycling through the constraint set such as Position-Based Dynamics (PBD). A common case is the approximate local area preservation of triangular 2D meshes under external editing constraints. At the constraint level, this yields the nonconvex optimal triangle projection under prescribed area problem, for which there does not currently exist a direct solution method. In current PBD implementations, the area preservation constraint is linearised. The solution comes out through the iterations, without a guarantee of optimality, and the process may fail for degenerate inputs where the vertices are colinear or colocated. We propose a closed-form solution method and its numerically robust algebraic implementation. Our method…
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