Consolidation via Policy Information Regularization in Deep RL for Multi-Agent Games
Tailia Malloy, Tim Klinger, Miao Liu, Matthew Riemer, Gerald Tesauro, Chris R. Sims

TL;DR
This paper proposes a policy information regularization method in deep multi-agent reinforcement learning, enhancing robustness and performance in nonstationary environments by limiting policy complexity.
Contribution
It introduces Capacity-Limited MADDPG, an information-theoretic constraint that improves policy robustness and learning efficiency in multi-agent settings.
Findings
Enhanced robustness to environment changes
Improved learning performance in cooperative tasks
Competitive tasks also benefit from the approach
Abstract
This paper introduces an information-theoretic constraint on learned policy complexity in the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) reinforcement learning algorithm. Previous research with a related approach in continuous control experiments suggests that this method favors learning policies that are more robust to changing environment dynamics. The multi-agent game setting naturally requires this type of robustness, as other agents' policies change throughout learning, introducing a nonstationary environment. For this reason, recent methods in continual learning are compared to our approach, termed Capacity-Limited MADDPG. Results from experimentation in multi-agent cooperative and competitive tasks demonstrate that the capacity-limited approach is a good candidate for improving learning performance in these environments.
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Taxonomy
TopicsReinforcement Learning in Robotics · Domain Adaptation and Few-Shot Learning · Adaptive Dynamic Programming Control
MethodsConvolution · Experience Replay · Adam · *Communicated@Fast*How Do I Communicate to Expedia? · Batch Normalization · Weight Decay · Dense Connections · MADDPG
