TL;DR
This paper introduces a learned collision model for robotic object rearrangement that predicts collisions from partial point clouds, enabling collision-free planning in cluttered scenes with improved speed and accuracy.
Contribution
The paper presents a novel learned collision model trained on synthetic data, integrated into a planning policy for rearrangement tasks involving unseen objects.
Findings
Outperforms traditional collision-checking methods by 9.8% in accuracy
Operates 75 times faster than baseline methods
Successfully plans collision-free grasps and placements in real-world cluttered scenes
Abstract
Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned collision model as part of a model predictive path integral (MPPI) policy in a tabletop rearrangement task and show that the policy can plan collision-free grasps and placements for objects unseen in training in both simulated and physical cluttered scenes with a Franka Panda robot. The learned…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
