How do you feel: Emotions exhibited while Playing Computer Games and their Relationship with Gaming Behaviors
Rex Bringula, Kristian Paul M. Lugtu, Mark Anthony D. Uy, Ariel Aviles

TL;DR
This study explores the emotions gamers exhibit during play and how these emotions relate to their gaming behaviors, revealing that increased gaming duration correlates with higher anxiety and stress.
Contribution
It provides empirical data on emotional responses of gamers and their partial relationship with gaming frequency and duration, highlighting the complexity of emotional experiences.
Findings
Gamers often experience both positive and negative emotions.
Increased gaming frequency is associated with higher anxiety.
Longer gaming duration correlates with increased stress.
Abstract
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational students who belonged to middle-income families. Most of them had computer access at home but only a few had Internet access at home. Gamers tended to play games in cyber caf\'es at least three times a week, usually in the evening, for at least two hours per visit. They also reported that they played games frequently. Majority of the gamers were fond of playing DOTA, League of Legends, and CABAL and they had been playing games for at least two years. It was disclosed that they exhibited both positive and negative emotions while playing games. It was shown that gamers were inclined to be more anxious to be defeated in a game as gaming became frequent and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsImpact of Technology on Adolescents · Digital Games and Media · Child Development and Digital Technology
