Virtues of Patience in Strategic Queuing Systems
Jason Gaitonde, Eva Tardos

TL;DR
This paper analyzes strategic queuing systems with selfish agents, showing that patience-based strategies can ensure stability with less extra capacity than previously thought, using advanced probability and game theory techniques.
Contribution
It introduces a novel analysis of patience-based strategies in queuing games, demonstrating improved capacity bounds and explicit asymptotic behavior with a new deformation approach.
Findings
Patience strategies improve system stability with 1.58x capacity
Asymptotic queue growth rates are deterministic and explicit
Game-theoretic properties derived from submodular and modular functions
Abstract
We consider the problem of selfish agents in discrete-time queuing systems, where competitive queues try to get their packets served. In this model, a queue gets to send a packet each step to one of the servers, which will attempt to serve the oldest arriving packet, and unprocessed packets are returned to each queue. We model this as a repeated game where queues compete for the capacity of the servers, but where the state of the game evolves as the length of each queue varies, resulting in a highly dependent random process. Earlier work by the authors [EC'20] shows that with no-regret learners, the system needs twice the capacity as would be required in the coordinated setting to ensure queue lengths remain stable despite the selfish behavior of the queues. In this paper, we demonstrate that this way of evaluating outcomes is myopic: if more patient queues choose strategies that…
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