Designing Game Feel. A Survey
Martin Pichlmair, Mads Johansen

TL;DR
This survey comprehensively reviews research on game feel, categorizing design purposes into physicality, amplification, and support, and detailing techniques like tuning, juicing, and streamlining to enhance player experience.
Contribution
It introduces a structured framework and vocabulary for understanding and designing game feel, bridging research and practice in this domain.
Findings
Identified three core domains of game feel: physicality, amplification, support.
Defined key techniques: tuning, juicing, streamlining.
Provided a shared vocabulary to improve communication between researchers and practitioners.
Abstract
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas. We analysed over 200 sources and categorised their content according to the design purpose presented. This resulted in three different domains of intended player experiences: physicality, amplification, and support. In these domains, the act of polishing that determines game feel, takes the shape of tuning, juicing, and streamlining respectively. Tuning the physicality of game objects creates cohesion, predictability, and the resulting movement informs many other design aspects. Juicing is the act of polishing amplification and it results in empowerment and provides clarity…
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