Cooperation in the Age of COVID-19: Evidence from Public Goods Games
Patrick Mellacher

TL;DR
This study examines how the COVID-19 pandemic affected cooperation levels among students through public goods games, revealing a significant decline in cooperation during the pandemic's progression.
Contribution
It provides empirical evidence of changing cooperation behavior during COVID-19 using repeated public goods experiments in an educational setting.
Findings
Cooperation was high before COVID-19 (67-76%).
Cooperation remained stable immediately after lockdown.
A significant decline to 43% occurred seven months into the pandemic.
Abstract
Does COVID-19 change the willingness to cooperate? Four Austrian university courses in economics play a public goods game in consecutive semesters on the e-learning platform Moodle: two of them in the year before the crisis, one immediately after the beginning of the first lockdown in March 2020 and the last one in the days before the announcement of the second lockdown in October 2020. Between 67% and 76% of the students choose to cooperate, i.e. contribute to the public good, in the pre-crisis year. Immediately after the imposition of the lockdown, 71% choose to cooperate. Seven months into the crisis, however, cooperation drops to 43%. Depending on whether two types of biases resulting from the experimental design are eliminated or not, probit and logit regressions show that this drop is statistically significant at the 0.05 or the 0.1 significance level.
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Taxonomy
TopicsExperimental Behavioral Economics Studies · Psychology of Moral and Emotional Judgment · Evolutionary Game Theory and Cooperation
