Recovering and Simulating Pedestrians in the Wild
Ze Yang, Siva Manivasagam, Ming Liang, Bin Yang, Wei-Chiu Ma, Raquel, Urtasun

TL;DR
This paper introduces a method to recover and simulate pedestrians in the wild from sensor data without needing ground-truth 3D annotations, enhancing LiDAR simulation for autonomous vehicle training.
Contribution
It presents a novel energy minimization framework for reconstructing pedestrian shape and motion from sensor data, bypassing the need for ground-truth 3D annotations.
Findings
Reconstructed pedestrians improve LiDAR simulation realism.
Simulated data reduces the need for annotated real-world data.
Method does not require ground-truth 3D scans or pose annotations.
Abstract
Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
