TL;DR
This paper introduces a cycle-consistent generative model for translating between 2D images and 3D shapes, enabling realistic rendering and shape inference with weak supervision from unpaired data.
Contribution
It presents a novel method that infers explicit 3D meshes and generates textured shapes using only unpaired data, combining multiple capabilities previously explored separately.
Findings
Achieves 3D shape, pose, and texture inference from 2D images
Generates novel textured 3D shapes and renders
Operates with only weak supervision and unpaired data
Abstract
For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D visual and 3D structural modalities of a given object. In the context of computer vision, this corresponds to a learnable module that serves two purposes: (i) generate a realistic rendering of a 3D object (shape-to-image translation) and (ii) infer a realistic 3D shape from an image (image-to-shape translation). In this paper, we learn such a module while being conscious of the difficulties in obtaining large paired 2D-3D datasets. By leveraging generative domain translation methods, we are able to define a learning algorithm that requires only weak supervision, with unpaired data. The resulting model is not only able to perform 3D shape, pose, and…
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