The revelation principle fails when the format of each agent's strategy is an action
Haoyang Wu

TL;DR
This paper demonstrates that the revelation principle does not hold when agents' strategies are actions rather than messages, showing that direct mechanisms cannot truthfully implement certain social choice functions in such cases.
Contribution
It reveals a fundamental limitation of the revelation principle by proving its failure when strategies are actions, not messages, in mechanism design.
Findings
Revelation principle fails with action-format strategies.
Direct mechanisms cannot truthfully implement some social choice functions.
Agents tend to behave dishonestly in action-based mechanisms.
Abstract
In mechanism design theory, a designer would like to implement a social choice function which specifies her favorite outcome for each possible profile of agents' private types. The revelation principle asserts that if a social choice function can be implemented by a mechanism in equilibrium, then there exists a direct mechanism that can truthfully implement it. This paper aims to propose a failure of the revelation principle. We point out that in any game the format of each agent's strategy is either an informational message or a realistic action, and the action format is very common in many practical cases. The main result is that: For any given social choice function, if the mechanism which implements it has action-format strategies, then "\emph{honest and obedient}" will no longer be the Bayesian Nash equilibrium of the direct mechanism, actually the social choice function can only…
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Taxonomy
TopicsAuction Theory and Applications · Experimental Behavioral Economics Studies · Law, Economics, and Judicial Systems
