Communication Efficient Coresets for Maximum Matching
Michael Kapralov, Gilbert Maystre, Jakab Tardos

TL;DR
This paper introduces a new randomized composable coreset for bipartite matching that achieves nearly a 1/2 approximation with minimal communication, improving previous bounds and approaching the theoretical limit.
Contribution
It presents a novel matching skeleton coreset construction that significantly improves approximation ratios with low communication costs.
Findings
Achieves a $1/2 - o(1)$ approximation with at most $n-1$ words per player.
Provides an upper bound of $2/3 + o(1)$ on the approximation ratio.
Improves upon previous coreset constructions for bipartite matching.
Abstract
In this paper we revisit the problem of constructing randomized composable coresets for bipartite matching. In this problem the input graph is randomly partitioned across players, each of which sends a single message to a coordinator, who then must output a good approximation to the maximum matching in the input graph. Assadi and Khanna gave the first such coreset, achieving a -approximation by having every player send a maximum matching, i.e. at most words per player. The approximation factor was improved to by Bernstein et al. In this paper, we show that the matching skeleton construction of Goel, Kapralov and Khanna, which is a carefully chosen (fractional) matching, is a randomized composable coreset that achieves a approximation using at most words of communication per player. We also show an upper bound of on the approximation…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Stochastic Gradient Optimization Techniques · Advanced Graph Theory Research
