Slice and Dice: A Physicalization Workflow for Anatomical Edutainment
Renata G. Raidou, M. Eduard Gr\"oller, Hsiang-Yun Wu

TL;DR
This paper introduces a cost-effective, computer-generated workflow for creating physical anatomical models using readily available materials and technologies, enhancing edutainment and understanding of anatomy.
Contribution
It presents the first crafting approach for anatomical physicalizations using simple, inexpensive materials, supporting volumetric and mesh data with an optimized assembly process.
Findings
Users found the physical models engaging and educational.
The workflow is simple, affordable, and adaptable for various anatomical data.
Initial user studies show positive engagement and learning outcomes.
Abstract
During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged. Still, anatomical models are often preferred, as they facilitate 3D localization of anatomical structures. Recently, data physicalizations (i.e., physical visualizations) have proven to be effective and engaging---sometimes, even more than their virtual counterparts. So far, medical data physicalizations involve mainly 3D printing, which is still expensive and cumbersome. We investigate alternative forms of physicalizations, which use readily available technologies (home printers) and inexpensive materials (paper or semi-transparent films) to generate crafts for anatomical edutainment. To the best of our knowledge, this is the first computer-generated…
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