FACEGAN: Facial Attribute Controllable rEenactment GAN
Soumya Tripathy, Juho Kannala, Esa Rahtu

TL;DR
FACEGAN introduces a novel facial attribute controllable GAN that uses Action Units to transfer facial motion, effectively preventing identity leakage and allowing interpretable control, resulting in improved reenactment quality.
Contribution
The paper presents FACEGAN, a new GAN model that employs Action Units for facial motion transfer, enhancing reenactment accuracy and interpretability over existing landmark-based methods.
Findings
Outperforms state-of-the-art in single source reenactment
Prevents identity leakage with AU-based motion transfer
Separately processes background and face regions for better quality
Abstract
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial Attribute Controllable rEenactment GAN (FACEGAN), which transfers the facial motion from the driving face via the Action Unit (AU) representation. Unlike facial landmarks, the AUs are independent of the facial structure preventing the identity leak. Moreover, AUs provide a human interpretable way…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
