Localising In Complex Scenes Using Balanced Adversarial Adaptation
Gil Avraham, Yan Zuo, Tom Drummond

TL;DR
This paper introduces a balanced adversarial adaptation method that aligns simulated and real-world representations for indoor localisation, reducing the domain gap without extensive real-world labelling.
Contribution
It proposes a novel symmetrical adversarial approach to improve transferability of localisation representations from simulation to real environments.
Findings
Outperforms fully-supervised methods in real-world indoor localisation
Effectively bridges the domain gap between simulation and real-world data
Maintains geometric invariance while reducing visual discrepancies
Abstract
Domain adaptation and generative modelling have collectively mitigated the expensive nature of data collection and labelling by leveraging the rich abundance of accurate, labelled data in simulation environments. In this work, we study the performance gap that exists between representations optimised for localisation on simulation environments and the application of such representations in a real-world setting. Our method exploits the shared geometric similarities between simulation and real-world environments whilst maintaining invariance towards visual discrepancies. This is achieved by optimising a representation extractor to project both simulated and real representations into a shared representation space. Our method uses a symmetrical adversarial approach which encourages the representation extractor to conceal the domain that features are extracted from and simultaneously…
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Taxonomy
TopicsDomain Adaptation and Few-Shot Learning · Advanced Vision and Imaging · Generative Adversarial Networks and Image Synthesis
