Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games
Alessandro Suglia, Antonio Vergari, Ioannis Konstas, Yonatan Bisk,, Emanuele Bastianelli, Andrea Vanzo, Oliver Lemon

TL;DR
This paper introduces an imagination module using Regularized Auto-Encoders to learn context-aware, category-independent representations in visual guessing games, significantly improving zero-shot and out-of-domain performance.
Contribution
It proposes a novel auto-encoder based imagination module that enhances conceptual representations without relying on category labels, addressing limitations of prior models.
Findings
8.26% improvement in zero-shot gameplay accuracy
2.08% increase in Oracle accuracy
12.86% boost in Guesser accuracy
Abstract
In visual guessing games, a Guesser has to identify a target object in a scene by asking questions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and expressive enough to ask questions and guess correctly. However, as shown by Suglia et al. (2020), existing models fail to learn truly multi-modal representations, relying instead on gold category labels for objects in the scene both at training and inference time. This provides an unnatural performance advantage when categories at inference time match those at training time, and it causes models to fail in more realistic "zero-shot" scenarios where out-of-domain object categories are involved. To overcome this issue, we introduce a novel "imagination" module based on Regularized Auto-Encoders, that learns context-aware and category-aware latent embeddings…
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