Incorporating Rivalry in Reinforcement Learning for a Competitive Game
Pablo Barros, Ana Tanevska, Ozge Yalcin, Alessandra Sciutti

TL;DR
This paper introduces a novel reinforcement learning approach incorporating rivalry to enhance social impact in competitive games, aiming to improve human perception of AI agents.
Contribution
It proposes a new rivalry-based learning mechanism for reinforcement learning agents in competitive scenarios involving humans.
Findings
Rivalry influences human perception of AI agents.
Agents with rivalry-based learning perform competitively.
The social impact of agents can be modulated through rivalry.
Abstract
Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the concept of competitive rivalry, our analysis aims to investigate if we can change the assessment of these agents from a human perspective.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Experimental Behavioral Economics Studies
