Efficient texture mapping via a non-iterative global texture alignment
Mohammad Rouhani, Matthieu Fradet, Caroline Baillard

TL;DR
This paper introduces a fast, non-iterative global texture alignment method for 3D scenes that improves texture mapping accuracy and efficiency by automatically selecting keyframes, geometrically matching fragments, and solving a linear system.
Contribution
It presents a novel non-iterative global optimization framework for seamless texture reconstruction, reducing computational complexity and enhancing alignment accuracy.
Findings
Low computational complexity demonstrated in experiments
Outperforms existing alignment methods in accuracy
Effective reduction of visual seams through color correction
Abstract
Texture reconstruction techniques generally suffer from the errors in keyframe poses. We present a non-iterative method for seamless texture reconstruction of a given 3D scene. Our method finds the best texture alignment in a single shot using a global optimisation framework. First, we automatically select the best keyframe to texture each face of the mesh. This leads to a decomposition of the mesh into small groups of connected faces associated to a same keyframe. We call such groups fragments. Then, we propose a geometry-aware matching technique between the 3D keypoints extracted around the fragment borders, where the matching zone is controlled by the margin size. These constraints lead to a least squares (LS) model for finding the optimal alignment. Finally, visual seams are further reduced by applying a fast colour correction. In contrast to pixel-wise methods, we find the optimal…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Image Retrieval and Classification Techniques · Multimodal Machine Learning Applications
