FireCommander: An Interactive, Probabilistic Multi-agent Environment for Heterogeneous Robot Teams
Esmaeil Seraj, Xiyang Wu, Matthew Gombolay

TL;DR
FireCommander is a novel interactive environment simulating heterogeneous robot teams collaborating to combat wildfires, incorporating probabilistic, partially observable, and multi-objective challenges for research in AI and robotics.
Contribution
This paper introduces FireCommander, the first environment featuring perception-only and action-only agents for multi-agent coordination in wildfire scenarios.
Findings
Supports research in RL, LfD, and inverse RL.
Includes complex, probabilistic, and partially observable dynamics.
Facilitates multi-disciplinary studies in robotics and AI.
Abstract
The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which a composite team of agents (e.g., robots) cooperate to fight dynamic, propagating firespots (e.g., targets). In FireCommander game, a team of agents must be tasked to optimally deal with a wildfire situation in an environment with propagating fire areas and some facilities such as houses, hospitals, power stations, etc. The team of agents can accomplish their mission by first sensing (e.g., estimating fire states), communicating the sensed fire-information among each other and then taking action to put the firespots out based on the sensed information (e.g., dropping water on estimated fire locations). The FireCommander environment can be useful for…
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Taxonomy
TopicsReinforcement Learning in Robotics · AI-based Problem Solving and Planning · Complex Systems and Decision Making
