Developing Augmented Reality based Gaming Model to Teach Ethical Education in Primary Schools
Mohammad Ali

TL;DR
This paper presents the development of an augmented reality mobile game designed to teach ethical education to pre-primary students, aiming to enhance engagement and interactive learning in early education.
Contribution
It introduces a novel AR-based educational game specifically for ethical education in primary schools, filling a gap in existing AR educational research.
Findings
Prototype successfully developed and tested.
Students showed increased engagement with AR-based ethical lessons.
Potential for improved ethical understanding in early education.
Abstract
Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with AR-based educational material for more visualization and explanation. Therefore, the use of AR in education is becoming more popular. However, most researches narrate the use of AR technologies in the field of English, Maths, Science, Culture, Arts, and History education but the absence of ethical education is visible. In our paper, we design the system and develop an AR-based mobile game model in the field of Ethical education for pre-primary students. Students from pre-primary require more interactive lessons than theoretical concepts. So, we use AR technology to develop a game which offers interactive procedures where students can learn with fun and…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Educational Games and Gamification
