Online Learning in Unknown Markov Games
Yi Tian, Yuanhao Wang, Tiancheng Yu, Suvrit Sra

TL;DR
This paper introduces the first sublinear regret algorithm for online learning in unknown Markov games, addressing the challenge of unobservable opponent actions and improving regret bounds over previous methods.
Contribution
It proposes a novel algorithm achieving sublinear regret in unknown Markov games, independent of opponents' action space size, and extends analysis to fully observable opponent actions.
Findings
Achieves (7K^{2/3}) regret after K episodes.
First sublinear regret bound for unknown Markov games.
Regret bound is independent of opponents' action space size.
Abstract
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear regret after episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknown Markov games. Importantly, our regret bound is independent of the size of the opponents' action spaces. As a result, even when the opponents' actions are fully observable, our regret bound improves upon existing analysis (e.g., (Xie et al., 2020)) by an exponential factor in the number of…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Optimization and Search Problems
