A Novel Machine Learning Method for Preference Identification
Azlan Iqbal

TL;DR
This paper introduces a new machine learning approach that predicts human preferences in chess problem compositions by analyzing database patterns, significantly improving the efficiency of identifying preferred problems.
Contribution
The paper presents a novel computational method that learns from existing preference data to effectively sort unseen chess compositions, without relying on domain-specific rules.
Findings
Over 70% of preferred compositions ranked in the top half.
Method reduces time and effort for solvers to find liked problems.
Applicable to other domains like image processing.
Abstract
Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on the ability of computers to process massive amounts of data and continuously adjust 'weights' within an artificial neural network to better distinguish between say, two groups of objects. Contrasted with chess compositions, there is no clear distinction between what constitutes one and what does not; even less so between a good one and a poor one. We propose a computational method that is able to learn from existing databases of 'liked' and 'disliked' compositions such that a new and unseen collection can be sorted with increased probability of matching a solver's preferences. The method uses a simple 'change factor' relating to the Forsyth-Edwards…
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Taxonomy
TopicsSports Analytics and Performance · Time Series Analysis and Forecasting · Artificial Intelligence in Games
