TL;DR
This paper introduces a novel application of LSTM recurrent neural networks to predict human decision-making in psychological tasks, leveraging extensive behavioral data and outperforming existing methods.
Contribution
It is the first to apply LSTM networks to model and predict human decisions in complex psychological tasks like the Prisoner's Dilemma and Iowa Gambling Task.
Findings
LSTM models outperform state-of-the-art prediction methods.
Behavioral data from multiple studies were effectively used for training.
Network weight distributions correlate with performance levels.
Abstract
Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the underlying psychological mechanisms. We propose here to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by human subjects engaged in gaming activity, the first application of such methods in this research domain. In this study, we collate the human data from 8 published literature of the Iterated Prisoner's Dilemma comprising 168,386 individual decisions and post-process them into 8,257 behavioral trajectories of 9 actions each for both players. Similarly, we collate 617 trajectories of 95 actions from…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
