Connections between Relational Event Model and Inverse Reinforcement Learning for Characterizing Group Interaction Sequences
Congyu Wu

TL;DR
This paper uncovers connections between relational event models and inverse reinforcement learning, demonstrating IRL's utility in analyzing group social interactions through empirical experiments with virtual reality game players.
Contribution
It reveals mathematical analogies between REM and IRL and demonstrates IRL's novel application in characterizing group social behaviors.
Findings
IRL can infer individual preferences from social interaction sequences
Mathematical analogies between REM and IRL are established
Empirical validation with virtual reality game data
Abstract
In this paper we explore previously unidentified connections between relational event model (REM) from the field of network science and inverse reinforcement learning (IRL) from the field of machine learning with respect to their ability to characterize sequences of directed social interaction events in group settings. REM is a conventional approach to tackle such a problem whereas the application of IRL is a largely unbeaten path. We begin by examining the mathematical components of both REM and IRL and find straightforward analogies between the two methods as well as unique characteristics of the IRL approach. We demonstrate the special utility of IRL in characterizing group social interactions with an empirical experiment, in which we use IRL to infer individual behavioral preferences based on a sequence of directed communication events from a group of virtual-reality game players…
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Taxonomy
TopicsReinforcement Learning in Robotics · Opinion Dynamics and Social Influence · Mental Health Research Topics
MethodsQ-Learning · Convolution · Dense Connections · Deep Q-Network · Random Ensemble Mixture
