Real-time High-Quality Rendering of Non-Rotating Black Holes
Eric Bruneton

TL;DR
This paper introduces a real-time rendering technique for high-quality images of non-rotating black holes with accretion disks and stars, using beam tracing with precomputed tables for efficiency.
Contribution
It presents a novel, efficient beam tracing method with precomputed tables and specialized texture filtering for real-time black hole visualization.
Findings
Achieves high frame rates in rendering black holes.
Provides high-quality images with accretion disks and stars.
Simple implementation suitable for real-time applications.
Abstract
We propose a real-time method to render high-quality images of a non-rotating black hole with an accretion disc and background stars. Our method is based on beam tracing, but uses precomputed tables to find the intersections of each curved light beam with the scene in constant time per pixel. It also uses a specific texture filtering scheme to integrate the contribution of the light sources to each beam. Our method is simple to implement and achieves high frame rates.
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Taxonomy
TopicsAstrophysical Phenomena and Observations · Advanced Image Processing Techniques · Advanced Vision and Imaging
