TL;DR
This paper introduces a hierarchical graph approach for particle simulations that reduces computational complexity from quadratic to linear, enabling large-scale simulations with high accuracy and better generalization.
Contribution
The authors propose a hierarchical graph method that transforms fully-connected interaction graphs into sparse ones, significantly improving scalability and efficiency for particle system modeling.
Findings
Achieves linear time and space complexity for large particle systems.
Maintains high accuracy and energy conservation in large-scale simulations.
Improves generalization to unseen particle counts.
Abstract
Learning system dynamics directly from observations is a promising direction in machine learning due to its potential to significantly enhance our ability to understand physical systems. However, the dynamics of many real-world systems are challenging to learn due to the presence of nonlinear potentials and a number of interactions that scales quadratically with the number of particles , as in the case of the N-body problem. In this work, we introduce an approach that transforms a fully-connected interaction graph into a hierarchical one which reduces the number of edges to . This results in linear time and space complexity while the pre-computation of the hierarchical graph requires time and space. Using our approach, we are able to train models on much larger particle counts, even on a single GPU. We evaluate how the phase space position accuracy and…
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