Procedural 3D Terrain Generation using Generative Adversarial Networks
Emmanouil Panagiotou, Eleni Charou

TL;DR
This paper presents a novel method using GANs to generate realistic 3D terrains by synthesizing satellite images and corresponding height maps, enabling the creation of diverse and plausible landscapes for open world games.
Contribution
It introduces a combined GAN and CGAN framework for procedural 3D terrain generation from satellite imagery, a novel approach in game environment creation.
Findings
Generated satellite images closely resemble real landscapes
Produced plausible height maps from synthetic images
Enabled realistic 3D terrain construction
Abstract
Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative Adversarial Networks (GAN) to yield realistic 3D environments based on the distribution of remotely sensed images of landscapes, captured by satellites or drones. Our task consists of synthesizing a random but plausible RGB satellite image and generating a corresponding Height Map in the form of a 3D point cloud that will serve as an appropriate mesh of the landscape. For the first step, we utilize a GAN trained with satellite images that manages to learn the distribution of the dataset, creating novel satellite images. For the second part, we need a one-to-one mapping from RGB images to Digital Elevation Models (DEM). We deploy a Conditional Generative…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
