Balancing Constraints and Rewards with Meta-Gradient D4PG
Dan A. Calian, Daniel J. Mankowitz, Tom Zahavy, Zhongwen Xu, and Junhyuk Oh, Nir Levine, Timothy Mann

TL;DR
This paper introduces a meta-gradient based soft-constrained reinforcement learning method that balances maximizing return with minimizing constraint violations, effectively handling complex constraints in real-world applications.
Contribution
It proposes a novel meta-gradient approach for soft-constrained RL that adapts to complex constraints without requiring precise threshold settings.
Findings
Outperforms baselines in four MuJoCo domains
Effectively balances return and constraint violations
Demonstrates robustness in real-world constraint scenarios
Abstract
Deploying Reinforcement Learning (RL) agents to solve real-world applications often requires satisfying complex system constraints. Often the constraint thresholds are incorrectly set due to the complex nature of a system or the inability to verify the thresholds offline (e.g, no simulator or reasonable offline evaluation procedure exists). This results in solutions where a task cannot be solved without violating the constraints. However, in many real-world cases, constraint violations are undesirable yet they are not catastrophic, motivating the need for soft-constrained RL approaches. We present a soft-constrained RL approach that utilizes meta-gradients to find a good trade-off between expected return and minimizing constraint violations. We demonstrate the effectiveness of this approach by showing that it consistently outperforms the baselines across four different MuJoCo domains.
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Adversarial Robustness in Machine Learning
