Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, and, Qiwen Chen

TL;DR
This paper presents a machine learning approach using LSTM neural networks to detect simulator sickness in VR games in real-time, based on physiological and in-game data, addressing limitations of subjective questionnaires.
Contribution
It introduces a novel real-time detection method for simulator sickness using physiological data and LSTM models, improving upon subjective assessment tools.
Findings
LSTM model accurately detects SS during gameplay
Physiological data effectively predicts SS in real-time
Method outperforms traditional SSQ assessments
Abstract
Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to detect SS is using the Simulator Sickness Questionnaire (SSQ). SSQ is a subjective measurement and is inadequate for real-time applications such as VR games. This research aims to investigate how to use machine learning techniques to detect SS based on in-game characters' and users' physiological data during gameplay in VR games. To achieve this, we designed an experiment to collect such data with three types of games. We trained a Long Short-Term Memory neural network with the dataset eye-tracking and character movement data to detect SS in real-time. Our results indicate that, in VR games, our model is an accurate and efficient way to detect SS in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Evacuation and Crowd Dynamics · Human Pose and Action Recognition
