Non-Cooperative MDS Coding Game In CSMA Wireless Networks
Mohamed Lamine Boucenna, Malek Benslama

TL;DR
This paper introduces a game-theoretic model to optimize erasure coding in CSMA wireless networks, balancing redundancy and access conflicts to improve throughput and reduce delays.
Contribution
It presents a novel game-based approach to manage erasure coding and user behavior, achieving network equilibrium for enhanced performance.
Findings
Reduced collision rates at equilibrium
Decreased transmission delays
Increased network throughput
Abstract
Maximum distance separable erasure coding has been introduced in wireless networks based on random medium access protocols in order to recover collided and erased packets. So, this help to avoid retransmission process which weaken the network throughput and prolong the overall propagation delay. However, erasure coding may degrade the network performances by causing overload traffic due to added redundancy (parity) and also when extending the propagation delay due to additional calculations and encoding/decoding process time which can lead quickly the network into saturation. Here, the redundancy should be applied properly. In addition, multiple access make conflicting situations due to simultaneous access and selfish behaviour of users which affect too the network performances. For this purpose, we present a game model based on the use of game theory to analyse and manage multiple…
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Taxonomy
TopicsCooperative Communication and Network Coding · Wireless Networks and Protocols · Mobile Ad Hoc Networks
