Extremely High-Order Convergence in Simulations of Relativistic Stars
John Ryan Westernacher-Schneider

TL;DR
This paper introduces a high-order numerical method for simulating relativistic stars with unprecedented accuracy, using a novel surface-tracking approach that could enhance gravitational waveform predictions for future detectors.
Contribution
The authors develop a 1+1-dimensional high-order convergence method with a novel surface-tracking technique, enabling more precise simulations of relativistic stars without increased computational resources.
Findings
Achieved up to 7th-order convergence in simulations
Numerical errors are six orders of magnitude smaller than standard methods
No fundamental obstacles to higher-order convergence identified
Abstract
We provide a road towards obtaining gravitational waveforms from inspiraling material binaries with an accuracy viable for third-generation gravitational wave detectors, without necessarily advancing computational hardware or massively-parallel software infrastructure. We demonstrate a proof-of-principle 1+1-dimensional numerical implementation that exhibits up to 7th-order convergence for highly dynamic barotropic stars in curved spacetime, and numerical errors up to 6 orders of magnitude smaller than a standard method. Aside from high-order interpolation errors (Runge's phenomenon), there are no obvious fundamental obstacles to obtaining convergence of even higher order. The implementation uses a novel surface-tracking method, where the surface is evolved and high-order accurate boundary conditions are imposed there. Computational memory does not need to be allocated to fluid…
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